/////////////////////////////////////////////////////////////////////////////
/*/	
 *	Creator:		Michael Duff
 *	Title:			
 *	Last Edited:	06/19/2013
 *	Summary:		
/*/
/////////////////////////////////////////////////////////////////////////////

#ifndef CTITLEMENUSTATE_H
#define CTITLEMENUSTATE_H
#include "CGameState.h"

class CTitleMenuState : public CGameState
{
public:
	static CTitleMenuState* GetInstance( void );
	virtual void Enter( void )					final;
	virtual void Exit ( void )					final;
	virtual bool Input( void )					final;
	virtual void Update( float fElapsedTime )	final;
	virtual void Render( void )					final;
private:
	CTitleMenuState(void);
	~CTitleMenuState(void);
	CTitleMenuState( const CTitleMenuState& );
	CTitleMenuState& operator= ( const CTitleMenuState& );
	int m_nCursor;
	int m_nBackgroundImg;
	int m_nTitleImage;
	TCHAR PrsAnyKey[40];
	string TrueAnyKey;
};
#endif